This is a list of all possible items to store in the Warehouse. Keep in mind that this list is not exhaustive as new items are constantly being added to Mars Frontier.
Items will fall under one of several categories:
- Resource boosts. These will give a certain amount of iron or water when used.
- Unit boosts. These give a temporary effect to the player that will improve their units in some manner. This usually means boosting a certain stat, such as range or DPS, of either specific units, unit types, or all units.
- Equipment. Building defense equipment or unit equipment count as items and can be stored in the warehouse when not used.
- Missiles. These can be fired in combat to damage or cripple enemy units.
- Stored units. These can be used to instantly create a unit a no cost, given enough unit space is available. The units will be at the level stated by the item or at the level the player has them researched at, whichever is higher.
- Frazil Chips, explained below
Frazil Chips are a special currency limited to planetary events, used to purchase limited edition blueprints, missiles, and boosts from the store. They are earned by participating in the event, often by winning in battles against the AI that is part of that event. Frazil Chips usually expire 48 hours after the conclusion of their related event.
Name | Rarity | Description | Stack |
---|---|---|---|
10% Attack Space Boost (1h) | Uncommon | Activate to increase your army unit space limit for attacks by 10%. Lasts 1 hour. | 1 |
10% Damage Boost | Epic | Activate to increase damage done by your units by 10%. Lasts 1 hour. | 1 |
100% Damage Boost | Epic | Activate to increase damage done by your units by 100%. Lasts 1 hour. | 1 |
5% Damage Boost | Rare | Activate to increase damage done by your units by 5%. Lasts 1 hour. | 1 |
50% Rover Damage Boost (1h) | Rare | Activate to increase damage done by your rovers by 50%. Lasts 1 hour. | 1 |
50% Travel Speed Boost (1h) | Rare | Activate to increase your travel speed across the Region Map. by 50%. Lasts 1 hour. | 1 |
500K Iron | Rare | Activate to add 500,000 iron. | 1 |
50K Water | Uncommon | Activate to add 50,000 water. | 1 |
Blaster Droid 10% Resist Mod | Rare | Optimizes defensive systems for Level 3 or higher Blaster Droids, decrease damage taken by 10%. | 1 |
Blaster Droid L1+ | Uncommon | Adds robot to your base when Activated. | ? |
Blaster Droid Range Boost | Uncommon | Activate to increase Blaster Droid weapon range by 20%. Lasts 1 hour. | 1 |
Detonator Droid Damage Boost | Uncommon | Activate to increase Detonator Droid damage by 50%. Lasts 10 minutes. | 1 |
Detonator Droid Speed Boost | Uncommon | Activate to increase Detonator Droid movement speed by 50%. Lasts 10 minutes. | 1 |
Dragon L1+ | Uncommon | Adds robot to your base when Activated. | ? |
Elevation Droid Damage Boost | Uncommon | Activate to increase Elevation Droid damage by 50%. Lasts 1 hour. | 1 |
Elevation Droid Range Boost | Uncommon | Activate to increase Elevation Droid weapon range by 20%. Lasts 1 hour. | 1 |
EMP Missile | Uncommon | Activate during combat to fire and electrical blast that stops enemy units from moving or shooting. Consumed when used. | 50 |
Energy Plant Armor L2 | Uncommon | Equips a Level 4 or higher Energy Plant with armor, reducing damage taken by 10%. | 1 |
Energy Plant Armor L3 | Rare | Equips a Level 6 or higher Energy Plant with armor, reducing damage taken by 15%. |
1 |
Energy Plant Guard L2 | Uncommon | Equips a Level 4 or higher Energy Plant with 1x Heavy Miner and 2x Mining Droid guards. Guards spawn each time building is destroyed and disappear after battle. | 1 |
Energy Plant Guard L3 | Rare | Equips a Level 6 or higher Energy Plant with 3x Hornet guards. Guards spawn each time building is destroyed and disappear after. | 1 |
Energy Plant Guards L4 | Rare | Equips a Level 6 or higher Energy Plant with 5x Hellion guards. Guards spawn each time building is destroyed and disappear after. | 1 |
Excavator Droid 5% Resist Mod | Uncommon | Optimizes defensive systems for Level 2 or higher Excavator Droid, decreasing damage taken by 5%. | 1 |
Frazil Chip | Rare | Used to purchase upgrades in the Store. Spend quickly - once they melt, they're gone! | - |
Frost Missile | Rare | Activate during combat to fire a long-range supercritical frost missile. Consumed when used. | ? |
Gravity Field Missile | Rare | Activate during combat to fire a long-range gravity field missile that slows the target and its weapon projectiles. Consumed when used. | ? |
Harvester Guards L1 | Uncommon | Equips a Level 4 or higher Harvester with 1x Heavy Miner and 2x Mining Droid guards. Guards spawn each time building is destroyed and disappear after battle. | 1 |
Harvester Guards L2 | Uncommon | Equips a Level 4 or higher Harvester with 3x Heavy Miner and 1x Mining Droid Guards. Guards spawn each time building is destroyed and disappear after battle. | 1 |
Harvester Guards L3 | Rare | Equips a Level 6 or higher Harvester with 2x Quick Car guards. Guards spawn each time building is destroyed and disappear after battle. | 1 |
Heavy Miner 10% Resist Mod | Rare | Optimizes defensive systems for Level 3 or higher Heavy Miners, decreasing damage taken by 10% | 1 |
Hornet L1+ | Uncommon | Adds robot to your base when activated. | 20 |
Incendiary Missile | Rare | Activate during combat to fire a long-range incendiary missile. Consumed when used. | ? |
Iron Harvester Armor L1 | Uncommon |
Equips a Level 4 or higher Iron Harvester with armor, reducing damage taken by 5%. |
1 |
Iron Harvester Armor L2 | Uncommon | Equips a Level 4 or higher Iron Harvester with armor, reducing damage taken by 10%. | 1 |
Mining Droid 5% Resist Mod | Uncommon | Optimizes defensive systems for Level 2 or higher Mining Droid, decreasing damage taken by 5%. | 1 |
Quick car 5% Resist Mod | Uncommon | Optimizes Defensive systems for Level 3 or higher Quick Cars, decreasing damage taken by 5%. | 1 |
Railgun Missile Defense L3 | Uncommon | Equips a Level 7 or higher Light Rail Gun with anti-missile targetting, giving it a 30% chance to shoot down missiles launched into its weapon range. | 1 |
Rocket Pod L1+ | Uncommon | Adds robot to your base when activated. | ? |
Shield (24h) | Rare | Activate to add 24h of damage protection time to your base. Consumed when used. Once activated, another Shield (24h) cannot be used for 5 days. | 1 |
Speed Boost | Epic | Activate to increase unit movement speed by 50% Lasts 10 minutes. | 1 |
Storage Guards L2 | Uncommon | Equips a Level 4 or higher Storage with 3x Heavy Miner and 1x Mining Droid guards. Guards spawn each time building is destroyed and disappear after. | 1 |
Storage Guards L3 | Rare | Equips a Level 6 or higher Storage with 1x Detonator Droid guards. Guards spawn each time building is destroyed and disappear after. | 1 |
Tactical Missile | Rare | Activate durring combat to fire a long-range explosive missile. Consumed when used. | 50 |
Transport 50% Blizzard Shield Mod | Rare | Protects Level 5 or higher Transports against the harsh environment of Mars, reducing blizzard movement speed penalty by 50% | 1 |
Turret Guards L3 | Rare | Equips a Level 6 or higher Light Rail Gun, Defensive Cannon, or LRAT Cannon with 1x Excavator Droid and 1x Load Runner guards. Guards spawn each time building is destroyed and disappear after. | 1 |
Warehouse Upgrade | Epic | Activate to upgrade your Warehouse by one level instantly. | 1 |